Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Shadow Claw / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 5.469 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 4.583 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | darkBite darkDark PulsegrassPower Whip | 4.310 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 4.167 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 5 | darkSnarl darkDark PulsedarkFoul Play | 4.167 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 3.438 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | darkBite darkDark PulsedarkFoul Play | 3.380 | 100% | 6.0 s 1.0 charged | 70% HP left on average | |
| 8 | darkSucker Punch darkDark PulsedarkFoul Play | 3.238 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 9 | darkBite darkPaybackdarkCrunch | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 3.017 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 11 | darkSnarl darkDark PulsesteelIron Head | 2.708 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 12 | fireIncinerate darkFoul PlaydarkCrunch | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 2.519 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 14 | darkBite darkCrunchfireFlamethrower | 2.486 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargedarkCrunch | 2.424 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.424 | 100% | 7.0 s 1.0 charged | 59% HP left on average | |
| 17 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 2.383 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 18 | psychicPsycho Cut darkPaybackdarkDark Pulse | 2.364 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 20 | ghostShadow Claw darkFoul PlayghostNight Shade | 2.255 | 100% | 5.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.