Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Astonish / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 3.646 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 2 | darkBite darkDark PulsegrassPower Whip | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 3 | darkSucker Punch darkDark PulseflyingHurricane | 3.167 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 3.125 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 5 | darkSnarl darkDark PulsedarkFoul Play | 3.125 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 3.056 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 7 | darkBite darkDark PulsedarkFoul Play | 2.965 | 100% | 6.0 s 1.0 charged | 66% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 2.750 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.661 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 2.429 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 11 | poisonPoison Jab darkDark PulseghostShadow Ball | 2.422 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 2.382 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 13 | darkBite darkPaybackdarkCrunch | 2.328 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 14 | fireIncinerate darkFoul PlaydarkCrunch | 2.167 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 15 | ghostLick darkNight SlashpoisonGunk Shot | 2.156 | 100% | 11.5 s 2.0 charged | 54% HP left on average | |
| 16 | darkFeint Attack darkFoul PlayiceAvalanche | 2.125 | 100% | 7.5 s 1.0 charged | 53% HP left on average | |
| 17 | darkSucker Punch darkPaybackflyingFly | 2.125 | 100% | 7.5 s 1.0 charged | 53% HP left on average | |
| 18 | darkSnarl darkDark PulsesteelIron Head | 2.031 | 100% | 6.5 s 1.0 charged | 51% HP left on average | |
| 19 | darkSucker Punch darkDark PulsedarkFoul Play | 2.000 | 100% | 6.5 s 1.0 charged | 50% HP left on average | |
| 20 | ghostLick darkNight SlashpoisonGunk Shot | 1.976 | 100% | 10.0 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.