Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Dazzling Gleam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 9.944 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 8.680 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | ghostAstonish groundDrill RunrockRock Slide | 7.433 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.233 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | flyingPeck flyingBeak BlastflyingDrill Peck | 6.480 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.357 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 8 | steelMetal Sound darkDark PulsedarkFoul Play | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 10 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | flyingPeck flyingFlyflyingDrill Peck | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.500 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | flyingPeck flyingBrave BirdflyingDrill Peck | 5.360 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 16 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.687 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 4.643 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | groundMud-Slap darkFoul PlaypoisonSludge Bomb | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 20 | steelBullet Punch darkNight SlashsteelIron Head | 4.550 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.