Shadow Toucannon counters
normalflyingFlying-type Female Grunt ยท slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlideelectricThunderbolt | 5.310 | 100% | 5.5 s 1.2 charged | 72% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunder | 4.273 | 100% | 5.7 s 1.2 charged | 67% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 4.100 | 100% | 6.1 s 1.2 charged | 71% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 3.408 | 100% | 6.1 s 1.2 charged | 65% HP left on average | |
| 5 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.347 | 100% | 6.5 s 1.4 charged | 63% HP left on average | |
| 6 | electricThunder Shock electricWild ChargebugFell Stinger | 3.329 | 100% | 5.5 s 1.2 charged | 53% HP left on average | |
| 7 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.290 | 100% | 6.6 s 1.4 charged | 61% HP left on average | |
| 8 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.278 | 100% | 6.5 s 1.4 charged | 61% HP left on average | |
| 9 | electricThunder Shock electricZap CannonelectricDischarge | 3.252 | 100% | 5.5 s 1.2 charged | 52% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.249 | 100% | 7.5 s 1.4 charged | 61% HP left on average | |
| 11 | dragonDragon Tail dragonOutragenormalHyper Beam | 3.048 | 100% | 8.0 s 1.6 charged | 60% HP left on average | |
| 12 | poisonAcid rockPower GemrockRock Slide | 3.038 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 13 | dragonDragon Breath electricFusion BoltdragonOutrage | 3.000 | 100% | 6.6 s 1.4 charged | 56% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.710 | 100% | 6.7 s 1.4 charged | 52% HP left on average | |
| 15 | steelMetal Sound darkDark PulsesteelIron Head | 2.703 | 100% | 6.5 s 1.4 charged | 46% HP left on average | |
| 16 | electricThunder Shock electricZap CannonelectricParabolic Charge | 2.491 | 100% | 6.5 s 1.4 charged | 51% HP left on average | |
| 17 | fireFire Spin steelIron HeadfireFlamethrower | 2.415 | 100% | 8.0 s 1.6 charged | 55% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.279 | 100% | 6.6 s 1.2 charged | 43% HP left on average | |
| 19 | electricVolt Switch electricWild ChargerockRock Blast | 2.195 | 100% | 6.5 s 1.4 charged | 44% HP left on average | |
| 20 | normalLock-On electricZap CannonsteelFlash Cannon | 2.133 | 100% | 8.8 s 1.6 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.