Shadow Toucannon counters
normalflyingFlying-type Female Grunt ยท slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.759 | 100% | 5.5 s 1.2 charged | 64% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 3.221 | 100% | 6.1 s 1.2 charged | 62% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 3.175 | 100% | 5.5 s 1.2 charged | 57% HP left on average | |
| 4 | normalLock-On rockStone EdgeelectricZap Cannon | 2.679 | 100% | 6.1 s 1.2 charged | 55% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 2.564 | 100% | 5.5 s 1.2 charged | 38% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.469 | 100% | 6.5 s 1.4 charged | 48% HP left on average | |
| 7 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.454 | 100% | 6.6 s 1.4 charged | 48% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.440 | 100% | 7.5 s 1.4 charged | 48% HP left on average | |
| 9 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.369 | 100% | 8.0 s 1.6 charged | 49% HP left on average | |
| 10 | dragonDragon Breath electricFusion BoltdragonOutrage | 2.349 | 100% | 6.6 s 1.4 charged | 43% HP left on average | |
| 11 | poisonAcid rockPower GemrockRock Slide | 2.347 | 100% | 6.5 s 1.4 charged | 48% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.004 | 100% | 6.7 s 1.4 charged | 36% HP left on average | |
| 13 | electricThunder Shock electricZap CannonelectricParabolic Charge | 1.922 | 100% | 6.5 s 1.4 charged | 36% HP left on average | |
| 14 | fireFire Spin steelIron HeadfireFlamethrower | 1.864 | 100% | 8.0 s 1.6 charged | 41% HP left on average | |
| 15 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 1.829 | 78% | 8.6 s 1.6 charged | 36% HP left on average | |
| 16 | steelMetal Sound darkDark PulsesteelIron Head | 1.754 | 67% | 7.0 s 1.1 charged | 29% HP left on average | |
| 17 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 1.679 | 100% | 8.7 s 1.6 charged | 36% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.618 | 67% | 6.4 s 1.1 charged | 25% HP left on average | |
| 19 | normalLock-On electricZap CannonsteelFlash Cannon | 1.611 | 100% | 8.8 s 1.6 charged | 34% HP left on average | |
| 20 | electricVolt Switch electricWild ChargerockStone Edge | 1.595 | 89% | 6.5 s 1.3 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.