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PoGoBud

Shadow Swanna counters

waterflyingFlying-type Female Grunt ยท slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Air Slash / Fly

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Swanna
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
electricThunderboltrockRock Slide
6.667
100%5.5 s
1.0 charged
85% HP left on average
2
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
5.786
100%6.0 s
0.0 charged
83% HP left on average
3
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.303
100%5.5 s
1.0 charged
81% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.250
100%6.0 s
0.0 charged
81% HP left on average
5
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
5.185
100%5.5 s
1.0 charged
81% HP left on average
6
Stunfisk
electricThunder Shock
electricDischargegroundMud Bomb
5.154
100%5.5 s
1.0 charged
81% HP left on average
7
Bellibolt
electricThunder Shock
electricZap CannonelectricDischarge
5.154
100%5.5 s
1.0 charged
81% HP left on average
8
Shadow Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
5.063
100%6.0 s
0.0 charged
80% HP left on average
9
Hisuian Avalugg
icePowder Snow
rockRock SlideiceBlizzard
5.056
100%6.5 s
1.0 charged
80% HP left on average
10
Nihilego
poisonAcid
rockPower GemrockRock Slide
5.025
100%6.5 s
1.0 charged
80% HP left on average
11
Steelix
electricThunder Fang
darkCrunchpsychicPsychic Fangs
4.813
100%7.5 s
1.0 charged
79% HP left on average
12
Zeraora
electricSpark
electricWild ChargeelectricPlasma Fists
4.806
100%5.5 s
1.0 charged
79% HP left on average
13
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
4.786
100%6.5 s
1.0 charged
79% HP left on average
14
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.594
100%6.0 s
0.0 charged
78% HP left on average
15
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.487
100%5.5 s
1.0 charged
78% HP left on average
16
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
4.295
100%6.5 s
1.0 charged
77% HP left on average
17
Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
4.295
100%6.5 s
1.0 charged
77% HP left on average
18
Excadrill
groundMud Shot
rockRock SlidesteelIron Head
4.229
100%5.5 s
1.0 charged
76% HP left on average
19
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
4.188
100%6.5 s
1.0 charged
76% HP left on average
20
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
4.188
100%6.5 s
1.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.