Shadow Swanna counters
waterflyingFlying-type Female Grunt ยท slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Air Slash / Fly
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltrockRock Slide | 6.879 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 6.500 | 100% | 6.0 s 1.0 charged | 85% HP left on average | |
| 3 | electricVolt Switch electricWild ChargerockStone Edge | 5.964 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 4 | electricThunder Shock electricDischargegroundMud Bomb | 5.750 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 5.455 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.429 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 7 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.370 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | electricThunder Shock electricZap CannonelectricDischarge | 5.308 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | icePowder Snow rockRock SlideiceBlizzard | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 10 | electricVolt Switch electricWild ChargerockStone Edge | 5.219 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 11 | poisonAcid rockPower GemrockRock Slide | 5.175 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 12 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 4.969 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 13 | electricSpark electricWild ChargeelectricPlasma Fists | 4.944 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 14 | steelMetal Sound rockRock SliderockRock Tomb | 4.929 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | darkSnarl darkDark PulsedarkFoul Play | 4.875 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.750 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 17 | ghostShadow Claw steelMeteor MashpsychicPsychic | 4.639 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | electricThunder Shock electricWild ChargeelectricThunder | 4.615 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | steelMetal Sound rockRock SliderockRock Tomb | 4.312 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 4.312 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.