Shadow Swanna counters
waterflyingFlying-type Female Grunt · slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Gust / Aqua Jet
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltrockRock Slide | 4.857 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | electricThunder Shock electricDischargegroundMud Bomb | 3.875 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 3.857 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.487 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 5 | electricSpark electricWild ChargeelectricPlasma Fists | 3.478 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 7 | electricVolt Switch electricWild ChargerockStone Edge | 3.104 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.022 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 9 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 10 | electricThunder Shock electricThunderelectricThunder Punch | 2.960 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 2.860 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 12 | electricThunder Shock electricThunderelectricDischarge | 2.732 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | electricThunder Shock electricThunderelectricThunder Punch | 2.552 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 2.466 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 15 | electricThunder Shock electricZap CannonelectricThunder Cage | 2.403 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 16 | electricThunder Shock electricParabolic ChargeelectricDischarge | 2.293 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 17 | electricVolt Switch electricThunderelectricThunderbolt | 2.061 | 100% | 6.0 s 0.0 charged | 51% HP left on average | |
| 18 | electricVolt Switch electricZap CannonelectricDischarge | 2.056 | 100% | 6.0 s 0.0 charged | 51% HP left on average | |
| 19 | dragonDragon Breath dragonOutragedragonTwister | 2.012 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 20 | ghostShadow Claw electricThunder PunchgrassSolar Beam | 1.986 | 100% | 5.5 s 1.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.