Shadow Swanna counters
waterflyingFlying-type Female Grunt ยท slot 3Grunt
CP
4,477
Attack
336.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Water Gun / Ice BeamAir Slash / Ice BeamGust / Ice BeamWater Gun / Bubble BeamAir Slash / Bubble BeamGust / Bubble BeamWater Gun / HurricaneAir Slash / HurricaneGust / HurricaneWater Gun / FlyAir Slash / FlyGust / FlyWater Gun / Aqua JetAir Slash / Aqua JetGust / Aqua Jet
Best counters against Air Slash / Bubble Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltrockRock Slide | 5.667 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.857 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 3 | electricVolt Switch electricWild ChargerockStone Edge | 4.656 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunder | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | electricThunder Shock electricDischargegroundMud Bomb | 4.429 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | electricThunder Shock electricZap CannonelectricDischarge | 4.429 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 7 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 8 | poisonAcid rockPower GemrockRock Slide | 4.227 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | icePowder Snow rockRock SlideiceBlizzard | 4.225 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 10 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.167 | 100% | 9.0 s 0.0 charged | 76% HP left on average | |
| 11 | electricVolt Switch electricWild ChargerockStone Edge | 4.139 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 12 | electricSpark electricWild ChargeelectricPlasma Fists | 4.103 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkCrunch | 3.977 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 14 | dragonDragon Tail electricThunderrockMeteor Beam | 3.886 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 16 | ghostShadow Claw steelMeteor MashpsychicPsychic | 3.725 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 17 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.636 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 18 | dragonDragon Breath electricThundersteelIron Head | 3.636 | 100% | 7.0 s 1.0 charged | 73% HP left on average | |
| 19 | electricThunder Shock electricThunderelectricThunder Punch | 3.524 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 20 | steelMetal Sound rockRock SliderockRock Tomb | 3.444 | 100% | 6.5 s 1.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.