Shadow Scyther counters
bugflyingFlying-type Female Grunt ยท slot 2Grunt
CP
5,818
Attack
397.8
x1.2 Shadow
Defense
189.2
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Aerial Ace
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | fireEmber rockRock SlidefireBlast Burn | 5.075 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | fireEmber fireOverheatelectricWild Charge | 5.033 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | electricThunder Shock rockRock SlideelectricThunderbolt | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | fireEmber rockRock SlidefireBlast Burn | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | rockRock Throw rockStone EdgesteelFlash Cannon | 3.750 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 7 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | electricThunder Shock electricZap CannonrockAncient Power | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | groundMud Shot rockRock SlidedragonOutrage | 3.460 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 10 | bugFury Cutter rockRock TombrockRock Blast | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 11 | electricThunder Shock electricThunderelectricThunder Punch | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 12 | fireEmber fireHeat WavedarkCrunch | 3.150 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | fireIncinerate fireMind BlownfireOverheat | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | icePowder Snow iceBlizzardiceIce Punch | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterghostShadow Ball | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | rockSmack Down rockMeteor BeamrockStone Edge | 3.062 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 17 | rockSmack Down rockRock SlidefightingClose Combat | 2.950 | 100% | 6.0 s 0.0 charged | 66% HP left on average | |
| 18 | flyingPeck flyingFlyflyingDrill Peck | 2.940 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 19 | electricThunder Shock electricZap CannonrockAncient Power | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 20 | rockRock Throw rockRock SlidedragonOutrage | 2.883 | 100% | 5.0 s 0.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.