Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Fire Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 4 | groundMud Shot rockStone EdgewaterAqua Jet | 3.722 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 5 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.278 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.019 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 8 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterAqua Tail | 1.871 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 10 | fightingLow Kick groundDrill RungroundScorching Sands | 1.867 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 11 | rockSmack Down rockRock SliderockRock Blast | 1.781 | 100% | 9.0 s 2.0 charged | 44% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 1.747 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 13 | electricThunder Shock electricZap CannonrockAncient Power | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowerdarkPayback | 1.607 | 100% | 5.5 s 1.0 charged | 38% HP left on average | |
| 15 | normalTake Down waterHydro PumpwaterScald | 1.558 | 100% | 9.0 s 2.0 charged | 36% HP left on average | |
| 16 | dragonDragon Tail rockMeteor BeamrockStone Edge | 1.505 | 100% | 7.5 s 2.0 charged | 34% HP left on average | |
| 17 | darkSnarl rockRock SlideelectricWild Charge | 1.504 | 100% | 6.5 s 2.0 charged | 34% HP left on average | |
| 18 | waterWater Gun waterSurfwaterLiquidation | 1.485 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterSurf | 1.481 | 100% | 7.5 s 2.0 charged | 32% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 1.466 | 100% | 8.0 s 2.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.