Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Scorching Sands
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.929 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.733 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.914 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.750 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 5 | poisonPoison Jab waterAqua TailpoisonSludge Bomb | 4.733 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 6 | electricThunder Shock electricZap CannonrockAncient Power | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 4.355 | 100% | 11.0 s 2.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.275 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 9 | normalScratch psychicPsyshockfireBlast Burn | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 10 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.886 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 11 | bugFury Cutter fightingClose CombatfightingSuperpower | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 3.443 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.418 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 3.043 | 100% | 8.5 s 2.0 charged | 67% HP left on average | |
| 15 | electricThunder Shock rockRock SlidefightingSuperpower | 2.753 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 16 | flyingAir Slash rockPower GembugBug Buzz | 2.181 | 100% | 10.0 s 2.0 charged | 54% HP left on average | |
| 17 | flyingWing Attack rockAncient PowerflyingAerial Ace | 2.169 | 100% | 8.0 s 2.0 charged | 54% HP left on average | |
| 18 | psychicPsycho Cut flyingBrave BirdrockAncient Power | 2.163 | 100% | 7.0 s 2.0 charged | 54% HP left on average | |
| 19 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.158 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.150 | 100% | 5.5 s 1.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.