Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Psychic
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsyshockpsychicFuture Sight | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.875 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.567 | 100% | 6.0 s 1.0 charged | 82% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.371 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 5 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | ghostHex electricWild ChargeghostShadow Ball | 5.200 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 8 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | psychicConfusion psychicPsyshockpsychicPsychic | 4.433 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | flyingWing Attack rockAncient PowerflyingFly | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 11 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.175 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.150 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 13 | electricThunder Shock electricZap CannonrockAncient Power | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 14 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.976 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | dragonDragon Tail flyingDragon AscentdragonOutrage | 3.854 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.853 | 100% | 11.0 s 2.0 charged | 74% HP left on average | |
| 17 | psychicConfusion normalHyper BeampsychicPsyshock | 3.611 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 18 | ghostAstonish ghostShadow BallfireMind Blown | 3.556 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.458 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 20 | poisonPoison Jab groundDrill RunpoisonSludge Bomb | 3.452 | 100% | 6.5 s 1.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.