Shadow Magmortar counters
fireFire-type Female Grunt · slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Brick Break
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.044 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 4.319 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 4 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 4.268 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.150 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.471 | 100% | 9.5 s 2.0 charged | 71% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.458 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 8 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 3.441 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.329 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.329 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 11 | ghostAstonish ghostShadow BallghostOminous Wind | 3.325 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 12 | ghostAstonish ghostShadow BallpsychicPsychic | 3.255 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.029 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 14 | ghostAstonish ghostShadow BallghostOminous Wind | 2.771 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 15 | psychicPsycho Cut flyingBrave BirdrockAncient Power | 2.769 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 16 | ghostShadow Claw fightingClose CombatrockRock Slide | 2.727 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 17 | flyingAir Slash rockAncient PowerfightingAura Sphere | 2.662 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 18 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.621 | 100% | 6.5 s 2.0 charged | 62% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.549 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 20 | poisonAcid waterScaldwaterSurf | 2.541 | 100% | 7.5 s 2.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.