Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Karate Chop / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.694 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 2 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.086 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 3 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 4 | electricThunder Shock electricZap CannonrockAncient Power | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 5 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 6 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 3.548 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 7 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.386 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.386 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 10 | ghostAstonish ghostShadow BallfireMind Blown | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.104 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 12 | ghostHex ghostShadow BallghostShadow Sneak | 3.079 | 100% | 13.0 s 3.0 charged | 68% HP left on average | |
| 13 | dragonDragon Tail flyingDragon AscentdragonOutrage | 3.074 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 14 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.865 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.717 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 16 | flyingWing Attack rockAncient PowerflyingFly | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 17 | groundSand Attack groundEarthquakegroundEarth Power | 2.569 | 100% | 7.0 s 1.0 charged | 61% HP left on average | |
| 18 | waterWaterfall waterSurfwaterAqua Tail | 2.561 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 19 | flyingPeck flyingBrave BirdfightingClose Combat | 2.533 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 20 | psychicConfusion fightingClose CombatfightingSacred Sword | 2.481 | 100% | 6.5 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.