Shadow Magmortar counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,723
Attack
447.2
x1.2 Shadow
Defense
191.2
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fire Spin / Psychic
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.515 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 4.097 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.821 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 3.636 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 6 | darkSnarl rockRock SlideelectricWild Charge | 3.018 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 7 | waterWater Gun waterHydro PumprockAncient Power | 2.917 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 8 | darkBite groundEarthquakegroundBulldoze | 2.891 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 9 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.860 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 2.857 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 11 | groundMud Shot waterHydro CannongroundEarthquake | 2.778 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 12 | groundMud Shot rockStone EdgewaterAqua Jet | 2.756 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.725 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 14 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.724 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 15 | waterWater Gun waterHydro PumpwaterScald | 2.709 | 100% | 9.0 s 1.0 charged | 63% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.565 | 100% | 9.0 s 1.0 charged | 61% HP left on average | |
| 18 | waterWater Gun dragonDraco MeteorwaterAqua Tail | 2.531 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 19 | waterWaterfall waterSurfwaterAqua Tail | 2.485 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundSand Tomb | 2.434 | 100% | 6.5 s 1.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.