Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Zen Headbutt / Flame Charge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite rockStone EdgedarkBrutal Swing | 9.571 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsycho Cut darkDark PulsedragonOutrage | 8.571 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | darkBite rockStone EdgedarkBrutal Swing | 8.375 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 6 | darkSucker Punch darkPaybackrockAncient Power | 7.750 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 7 | darkSnarl darkDark PulsebugX-Scissor | 7.450 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | darkBite darkDark PulsegrassPower Whip | 7.429 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 9 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 7.000 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 11 | darkSucker Punch darkDark PulseflyingHurricane | 6.844 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 12 | darkBite darkDark PulsedarkFoul Play | 6.467 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 13 | flyingPeck darkFoul PlaynormalHyper Beam | 6.429 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 14 | ghostAstonish darkDark PulseghostShadow Ball | 6.280 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 15 | darkSnarl darkDarkest LariatdarkDark Pulse | 6.063 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 16 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | darkSucker Punch darkDark PulsedarkFoul Play | 5.607 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 18 | fireIncinerate darkFoul PlaydarkCrunch | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | darkSnarl groundEarthquakedarkCrunch | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 20 | darkFeint Attack darkDark PulsedarkFoul Play | 5.389 | 100% | 9.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.