Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Scratch / Flame Charge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | ghostHex ghostPoltergeistghostShadow Ball | 6.208 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 3 | ghostHex ghostShadow BalldarkCrunch | 5.750 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 4 | ghostHex ghostPoltergeistghostShadow Ball | 5.625 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 5 | ghostHex ghostShadow BallwaterSurf | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 6 | fightingLow Kick ghostShadow BallghostRage Fist | 5.513 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 7 | darkBite rockRock SlidedarkCrunch | 5.389 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 8 | fireEmber ghostShadow BallghostNight Shade | 5.367 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | darkSucker Punch ghostShadow BalldarkFoul Play | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 10 | ghostHex ghostPoltergeistghostShadow Ball | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.778 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 12 | darkSucker Punch ghostShadow BallghostShadow Punch | 4.733 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | ghostAstonish ghostShadow SneakghostSpirit Shackle | 4.667 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 14 | ghostHex ghostPoltergeistghostShadow Ball | 4.556 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 15 | psychicPsycho Cut darkDark PulsedragonOutrage | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | steelMetal Sound waterHydro CannonwaterHydro Pump | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BalldarkFoul Play | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | ghostHex ghostShadow BalldarkCrunch | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 19 | ghostAstonish ghostShadow BalldarkBrutal Swing | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | darkSnarl darkDark PulsedarkFoul Play | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.