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PoGoBud

Shadow Darmanitan (Standard) counters

fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Rock Slide

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Darmanitan (Standard)
#PokemonMovesPowerWinsTimeResult
1
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcerockAncient Power
6.750
100%6.5 s
1.0 charged
85% HP left on average
2
Giratina (Altered)
ghostShadow Claw
ghostShadow ForcedragonDragon Claw
5.786
100%7.5 s
1.0 charged
83% HP left on average
3
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
5.750
100%6.5 s
1.0 charged
83% HP left on average
4
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
5.583
100%6.5 s
1.0 charged
82% HP left on average
5
Melmetal
electricThunder Shock
rockRock SlidefightingSuperpower
4.540
100%5.5 s
1.0 charged
78% HP left on average
6
Hisuian Typhlosion
ghostHex
electricWild ChargeghostShadow Ball
4.333
100%6.5 s
1.0 charged
77% HP left on average
7
Nihilego
poisonAcid
rockPower GemrockRock Slide
4.312
100%6.5 s
1.0 charged
77% HP left on average
8
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
4.063
100%6.5 s
1.0 charged
75% HP left on average
9
Jirachi
psychicConfusion
fightingAura SpherepsychicPsychic
4.063
100%6.5 s
1.0 charged
75% HP left on average
10
Kingambit
fightingLow Kick
darkDark PulsefightingFocus Blast
4.063
100%6.5 s
1.0 charged
75% HP left on average
11
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
3.917
100%6.5 s
1.0 charged
74% HP left on average
12
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
3.833
100%6.5 s
1.0 charged
74% HP left on average
13
Mismagius
ghostHex
ghostShadow BalldarkDark Pulse
3.833
100%6.5 s
1.0 charged
74% HP left on average
14
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.483
100%5.5 s
1.0 charged
71% HP left on average
15
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.440
100%5.5 s
1.0 charged
71% HP left on average
16
Blacephalon
fireIncinerate
ghostShadow BallfireMind Blown
3.200
100%5.5 s
1.0 charged
69% HP left on average
17
Shadow Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
3.180
100%5.5 s
1.0 charged
69% HP left on average
18
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.167
100%6.5 s
1.0 charged
68% HP left on average
19
Shadow Froslass
ghostHex
ghostShadow BalldarkCrunch
3.167
100%6.5 s
1.0 charged
68% HP left on average
20
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
3.119
100%7.5 s
1.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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