Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Rock Slide
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.590 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 2 | electricThunder Shock rockRock SlidefightingSuperpower | 4.080 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | icePowder Snow rockRock SlidedarkCrunch | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 4 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 5 | poisonAcid rockPower GemrockRock Slide | 3.100 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 6 | ghostHex electricWild ChargeghostShadow Ball | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 7 | ghostShadow Claw ghostShadow BalldarkFoul Play | 2.768 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 2.686 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 9 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.583 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 10 | steelMetal Sound rockRock SliderockRock Tomb | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 11 | ghostHex ghostShadow BalldarkDark Pulse | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.483 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 13 | groundMud Shot rockStone EdgewaterAqua Jet | 2.480 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 14 | ghostAstonish ghostShadow BallfireMind Blown | 2.375 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.365 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 16 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.365 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 17 | waterWater Gun waterHydro PumpwaterAqua Tail | 2.333 | 100% | 8.0 s 1.0 charged | 57% HP left on average | |
| 18 | fightingLow Kick darkDark PulsefightingFocus Blast | 2.333 | 100% | 8.0 s 1.0 charged | 57% HP left on average | |
| 19 | normalLock-On groundEarthquakefightingFocus Blast | 2.292 | 100% | 7.0 s 1.0 charged | 56% HP left on average | |
| 20 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.267 | 100% | 6.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.