Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Focus Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex rockPower GemghostShadow Ball | 6.583 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.590 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.190 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 4.857 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombatrockRock Slide | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.275 | 100% | 9.0 s 1.0 charged | 77% HP left on average | |
| 7 | electricThunder Shock rockRock SlidefightingSuperpower | 4.080 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 10 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.875 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 11 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 3.738 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 12 | icePowder Snow rockRock SlidedarkCrunch | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 13 | ghostShadow Claw fightingSacred SwordsteelIron Head | 3.211 | 100% | 10.5 s 2.0 charged | 69% HP left on average | |
| 14 | fireIncinerate ghostShadow BallfireHeat Wave | 3.178 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 15 | rockRock Throw rockStone EdgegroundBulldoze | 3.125 | 100% | 10.0 s 0.0 charged | 68% HP left on average | |
| 16 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 3.100 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 18 | ghostAstonish ghostPoltergeistghostShadow Ball | 3.067 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 19 | ghostAstonish ghostShadow BallpsychicPsychic | 3.044 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 3.010 | 100% | 7.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.