Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Force Palm / Focus Blast
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 5.675 | 100% | 8.5 s 1.0 charged | 82% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.615 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.418 | 100% | 9.0 s 1.0 charged | 77% HP left on average | |
| 5 | fairyFairy Wind fairyMoonblastflyingFly | 4.389 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | ghostAstonish psychicPsychicghostShadow Ball | 3.825 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.738 | 100% | 9.0 s 1.0 charged | 73% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.738 | 100% | 9.0 s 1.0 charged | 73% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.732 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 10 | flyingPeck fairyDazzling GleampsychicPsyshock | 3.604 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 11 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 3.511 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombatfireFire Punch | 3.462 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 13 | ghostShadow Claw psychicPsychicghostShadow Ball | 3.450 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 14 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.357 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.266 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 16 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.167 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 17 | ghostAstonish ghostShadow BalliceIcy Wind | 3.129 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 18 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.089 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | flyingAir Slash flyingHurricaneflyingAir Cutter | 2.891 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 20 | ghostHex psychicPsychicghostShadow Ball | 2.875 | 100% | 6.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.