Shadow Conkeldurr counters
fightingFighting-type Female Grunt ยท slot 3Grunt
CP
7,167
Attack
440.0
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Jab / Stone Edge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish fairyDazzling GleamghostShadow Ball | 5.643 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 2 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.810 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.810 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.548 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 5 | groundMud-Slap groundEarthquakefightingSuperpower | 3.464 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 6 | fireFire Spin fireFire BlaststeelIron Head | 3.327 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.238 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashpsychicPsychic | 3.041 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 9 | normalScratch fairyPlay RoughgroundHigh Horsepower | 2.766 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakedragonOutrage | 2.643 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 11 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.561 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.540 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 13 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.397 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 14 | normalScratch fairyPlay RoughgroundHigh Horsepower | 2.341 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.329 | 100% | 8.0 s 1.0 charged | 57% HP left on average | |
| 16 | ghostAstonish ghostPoltergeistgroundEarth Power | 2.286 | 100% | 8.0 s 1.0 charged | 56% HP left on average | |
| 17 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 2.270 | 100% | 7.5 s 1.0 charged | 56% HP left on average | |
| 18 | ghostShadow Claw psychicPsychicghostShadow Ball | 2.214 | 100% | 7.5 s 1.0 charged | 55% HP left on average | |
| 19 | groundMud Shot groundEarthquakedragonOutrage | 2.202 | 100% | 7.5 s 1.0 charged | 55% HP left on average | |
| 20 | fightingForce Palm fightingClose CombatsteelMeteor Mash | 2.159 | 100% | 8.0 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.