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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Annihilape counters

fightingghostFighting-type Female Grunt · slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Low Kick / Ice Punch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Annihilape
#PokemonMovesPowerWinsTimeResult
1
Mimikyu
ghostShadow Claw
ghostShadow BallfairyPlay Rough
5.240
100%7.5 s
2.0 charged
81% HP left on average
2
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
1.914
100%6.5 s
2.0 charged
48% HP left on average
3
Victini
psychicConfusion
psychicPsyshockfireV-create
1.875
100%6.5 s
2.0 charged
47% HP left on average
4
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
1.669
100%7.5 s
2.0 charged
40% HP left on average
5
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
1.605
100%6.5 s
2.0 charged
38% HP left on average
6
Ceruledge
fireEmber
ghostShadow BallfireHeat Wave
1.574
100%6.5 s
2.0 charged
36% HP left on average
7
Gholdengo
ghostHex
ghostShadow BallfairyDazzling Gleam
1.517
100%6.5 s
2.0 charged
34% HP left on average
8
Cresselia
psychicPsycho Cut
psychicFuture SightfairyMoonblast
1.514
100%10.0 s
2.0 charged
34% HP left on average
9
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdragonOutrage
1.509
100%7.5 s
2.0 charged
34% HP left on average
10
Hisuian Typhlosion
ghostHex
ghostShadow BallghostNight Shade
1.458
100%6.5 s
2.0 charged
31% HP left on average
11
Shadow Cresselia
psychicConfusion
psychicFuture SightfairyMoonblast
1.418
100%8.5 s
2.0 charged
29% HP left on average
12
Metagross
ghostShadow Claw
steelMeteor MashpsychicPsychic
1.392
100%6.5 s
2.0 charged
28% HP left on average
13
Tapu Fini
waterWater Gun
fairyMoonblastfairyNature's Madness
1.382
100%9.5 s
2.0 charged
28% HP left on average
14
Slowbro
psychicConfusion
psychicPsychicwaterScald
1.372
100%8.5 s
2.0 charged
27% HP left on average
15
Slowking
psychicConfusion
psychicPsychicwaterScald
1.372
100%8.5 s
2.0 charged
27% HP left on average
16
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
1.358
100%8.5 s
2.0 charged
26% HP left on average
17
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.348
100%8.5 s
2.0 charged
26% HP left on average
18
Chandelure
ghostHex
ghostPoltergeistghostShadow Ball
1.327
100%6.5 s
2.0 charged
25% HP left on average
19
Xerneas
fairyGeomancy
fairyMoonblastelectricThunder
1.317
100%6.5 s
2.0 charged
24% HP left on average
20
Florges
fairyFairy Wind
fairyMoonblastfairyDisarming Voice
1.315
100%6.5 s
2.0 charged
24% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.