Shadow Annihilape counters
fightingghostFighting-type Female Grunt ยท slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Counter / Close Combat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.486 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 2 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.143 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | ghostHex ghostShadow BallghostShadow Punch | 4.929 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | ghostAstonish ghostShadow BallghostOminous Wind | 4.750 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastflyingFly | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | ghostHex ghostShadow BallghostOminous Wind | 4.433 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 8 | ghostAstonish ghostShadow BallpsychicPsychic | 4.371 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 4.339 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.339 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 11 | ghostHex ghostShadow BallfireBlast Burn | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 12 | ghostHex ghostShadow BallghostShadow Punch | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.619 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 14 | flyingPeck fairyDazzling GleampsychicPsyshock | 3.531 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 15 | ghostHex ghostPoltergeistghostShadow Ball | 3.531 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 16 | fightingLow Kick ghostShadow BallghostRage Fist | 3.317 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 17 | fireEmber ghostShadow BallfireHeat Wave | 3.312 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 18 | ghostHex ghostShadow BallghostNight Shade | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 19 | ghostAstonish ghostShadow BallpsychicPsychic | 3.214 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 20 | ghostAstonish ghostShadow BalldarkBrutal Swing | 3.214 | 100% | 8.0 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.