Shadow Annihilape counters
fightingghostFighting-type Female Grunt ยท slot 3Grunt
CP
7,017
Attack
400.9
x1.2 Shadow
Defense
197.4
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Counter / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.829 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | ghostShadow Claw ghostMoongeist BeamdragonOutrage | 3.925 | 100% | 8.5 s 1.0 charged | 75% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.893 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 4 | ghostAstonish ghostShadow BallghostOminous Wind | 3.794 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 5 | ghostHex ghostShadow BallghostOminous Wind | 3.621 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.460 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.460 | 100% | 9.5 s 1.0 charged | 71% HP left on average | |
| 8 | flyingPeck fairyDazzling GleampsychicPsyshock | 3.163 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallghostShadow Punch | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 10 | ghostHex ghostShadow BallghostShadow Punch | 2.952 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 11 | fairyFairy Wind fairyMoonblastflyingFly | 2.937 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 12 | ghostHex ghostShadow BallfireBlast Burn | 2.857 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 2.854 | 100% | 9.0 s 2.0 charged | 65% HP left on average | |
| 14 | psychicConfusion fairyMoonblastpsychicPsyshock | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 15 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 2.820 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 16 | fightingLow Kick ghostShadow BallghostRage Fist | 2.686 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 17 | ghostHex ghostShadow BallghostNight Shade | 2.593 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 18 | ghostHex ghostShadow BallpsychicPsychic | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 19 | fireIncinerate ghostShadow BallfireHeat Wave | 2.554 | 100% | 8.0 s 1.0 charged | 61% HP left on average | |
| 20 | ghostAstonish ghostShadow BalldragonOutrage | 2.540 | 100% | 8.0 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.