Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.796 | 100% | 7.3 s 1.5 charged | 77% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockfireV-create | 4.370 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 3 | ghostHex fireBlast BurnfairyDisarming Voice | 4.118 | 100% | 6.5 s 1.5 charged | 75% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 4.047 | 100% | 6.5 s 1.5 charged | 75% HP left on average | |
| 5 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.768 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 6 | fireIncinerate psychicPsyshockfireHeat Wave | 3.617 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 7 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 3.472 | 100% | 5.5 s 1.1 charged | 48% HP left on average | |
| 8 | waterWaterfall flyingAerial AcewaterAqua Jet | 3.290 | 100% | 6.5 s 1.5 charged | 69% HP left on average | |
| 9 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 3.271 | 100% | 5.5 s 1.1 charged | 42% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.243 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 3.206 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 12 | flyingWing Attack flyingFlyflyingSky Attack | 3.185 | 100% | 6.5 s 1.5 charged | 68% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 3.177 | 100% | 8.4 s 1.9 charged | 68% HP left on average | |
| 14 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.089 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 15 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 3.075 | 100% | 6.5 s 1.5 charged | 63% HP left on average | |
| 16 | flyingWing Attack flyingAir CutterfireOverheat | 3.065 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 17 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.058 | 100% | 6.5 s 1.5 charged | 62% HP left on average | |
| 18 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 2.922 | 100% | 7.5 s 1.8 charged | 50% HP left on average | |
| 19 | fireIncinerate fireOverheatwaterHydro Pump | 2.791 | 100% | 8.4 s 1.9 charged | 54% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.788 | 100% | 6.5 s 1.5 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.