Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Close Combat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 6.880 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 5.733 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | normalQuick Attack psychicPsyshockfireV-create | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.067 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 5 | fireFire Spin fireFire BlaststeelIron Head | 5.056 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 6 | fireFire Spin fireFire BlaststeelIron Head | 5.056 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 7 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 4.800 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 8 | waterWaterfall waterHydro PumpwaterSurf | 4.667 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 9 | fireIncinerate fireOverheatwaterHydro Pump | 4.639 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.550 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 11 | psychicExtrasensory waterHydro PumpwaterScald | 4.535 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 15 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 4.326 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 16 | fireIncinerate psychicPsyshockfireHeat Wave | 4.325 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 17 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.262 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.262 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.222 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 4.218 | 100% | 8.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.