Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.387 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 4.306 | 100% | 5.5 s 2.0 charged | 77% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 3.478 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 4 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.478 | 100% | 7.0 s 2.0 charged | 71% HP left on average | |
| 5 | steelMetal Sound steelIron HeadfightingFocus Blast | 3.431 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 6 | psychicConfusion psychicPsyshockpsychicPsychic | 3.244 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.176 | 100% | 5.5 s 2.0 charged | 69% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 3.176 | 100% | 5.5 s 2.0 charged | 69% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.137 | 100% | 7.5 s 2.0 charged | 68% HP left on average | |
| 10 | electricVolt Switch electricZap CannonsteelMagnet Bomb | 3.083 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 3.082 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 12 | flyingWing Attack fightingClose CombatwaterHydro Cannon | 3.039 | 100% | 5.5 s 2.0 charged | 67% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.039 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.967 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 15 | fireFire Spin fireBlast BurnfirePyroball | 2.922 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 16 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 2.896 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 17 | flyingWing Attack flyingFlyflyingSky Attack | 2.893 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirdflyingFly | 2.893 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 19 | ghostShadow Claw psychicPsyshockpsychicPsychic | 2.869 | 100% | 5.5 s 2.0 charged | 65% HP left on average | |
| 20 | normalQuick Attack psychicPsyshockfairyDazzling Gleam | 2.869 | 100% | 5.5 s 2.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.