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PoGoBud

Shadow Hitmonchan counters

fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Power-Up Punch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.387
100%6.5 s
2.0 charged
77% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
4.306
100%5.5 s
2.0 charged
77% HP left on average
3
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
3.478
100%6.5 s
2.0 charged
71% HP left on average
4
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.478
100%7.0 s
2.0 charged
71% HP left on average
5
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
3.431
100%7.5 s
2.0 charged
71% HP left on average
6
Bronzong
psychicConfusion
psychicPsyshockpsychicPsychic
3.244
100%6.5 s
2.0 charged
69% HP left on average
7
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
3.176
100%5.5 s
2.0 charged
69% HP left on average
8
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.176
100%5.5 s
2.0 charged
69% HP left on average
9
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
3.137
100%7.5 s
2.0 charged
68% HP left on average
10
Shadow Magneton
electricVolt Switch
electricZap CannonsteelMagnet Bomb
3.083
100%6.5 s
2.0 charged
68% HP left on average
11
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.082
100%6.5 s
2.0 charged
68% HP left on average
12
Quaquaval
flyingWing Attack
fightingClose CombatwaterHydro Cannon
3.039
100%5.5 s
2.0 charged
67% HP left on average
13
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.039
100%6.5 s
2.0 charged
67% HP left on average
14
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
2.967
100%6.5 s
2.0 charged
66% HP left on average
15
Cinderace
fireFire Spin
fireBlast BurnfirePyroball
2.922
100%6.5 s
2.0 charged
66% HP left on average
16
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
2.896
100%5.0 s
1.0 charged
65% HP left on average
17
Shadow Moltres
flyingWing Attack
flyingFlyflyingSky Attack
2.893
100%6.5 s
2.0 charged
65% HP left on average
18
Galarian Moltres
flyingWing Attack
flyingBrave BirdflyingFly
2.893
100%6.5 s
2.0 charged
65% HP left on average
19
Mew
ghostShadow Claw
psychicPsyshockpsychicPsychic
2.869
100%5.5 s
2.0 charged
65% HP left on average
20
Meloetta (Aria)
normalQuick Attack
psychicPsyshockfairyDazzling Gleam
2.869
100%5.5 s
2.0 charged
65% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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