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PoGoBud

Shadow Hitmonchan counters

fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Bullet Punch / Power-Up Punch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hitmonchan
#PokemonMovesPowerWinsTimeResult
1
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.742
100%6.5 s
2.0 charged
79% HP left on average
2
Magneton
electricVolt Switch
electricZap CannonsteelMagnet Bomb
3.871
100%6.5 s
2.0 charged
74% HP left on average
3
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
3.780
100%7.5 s
2.0 charged
74% HP left on average
4
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.625
100%6.5 s
2.0 charged
72% HP left on average
5
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
3.590
100%7.5 s
2.0 charged
72% HP left on average
6
Ursaluna
normalScratch
fairyPlay RoughflyingAerial Ace
3.485
100%7.0 s
2.0 charged
71% HP left on average
7
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
3.482
100%6.5 s
2.0 charged
71% HP left on average
8
Flareon
fireFire Spin
fireOverheatfightingSuperpower
3.415
100%6.5 s
2.0 charged
71% HP left on average
9
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.348
100%5.5 s
2.0 charged
70% HP left on average
10
Shadow Magneton
steelMetal Sound
electricZap CannonsteelMagnet Bomb
3.333
100%5.5 s
2.0 charged
70% HP left on average
11
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.294
100%6.5 s
2.0 charged
70% HP left on average
12
Shadow Ninetales
fireEmber
fireOverheatpsychicPsyshock
3.283
100%5.5 s
2.0 charged
70% HP left on average
13
Shadow Samurott
bugFury Cutter
waterHydro CannonwaterHydro Pump
3.250
100%5.5 s
2.0 charged
69% HP left on average
14
Victini
normalQuick Attack
psychicPsyshockfireV-create
3.203
100%5.5 s
2.0 charged
69% HP left on average
15
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
3.125
100%5.0 s
1.0 charged
68% HP left on average
16
Shadow Charizard
flyingWing Attack
flyingAir CutterfireOverheat
3.098
100%5.5 s
2.0 charged
68% HP left on average
17
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.076
100%6.5 s
2.0 charged
67% HP left on average
18
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
3.035
100%7.5 s
2.0 charged
67% HP left on average
19
Shadow Delphox
fireFire Spin
psychicPsyshockfireBlast Burn
3.020
100%6.5 s
2.0 charged
67% HP left on average
20
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
3.020
100%6.5 s
2.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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