Shadow Hitmonchan counters
fightingFighting-type Female Grunt ยท slot 2Grunt
CP
4,996
Attack
354.7
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Power-Up Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.742 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 2 | electricVolt Switch electricZap CannonsteelMagnet Bomb | 3.871 | 100% | 6.5 s 2.0 charged | 74% HP left on average | |
| 3 | steelMetal Sound steelIron HeadfightingFocus Blast | 3.780 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 3.625 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.590 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 6 | normalScratch fairyPlay RoughflyingAerial Ace | 3.485 | 100% | 7.0 s 2.0 charged | 71% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.482 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 8 | fireFire Spin fireOverheatfightingSuperpower | 3.415 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 3.348 | 100% | 5.5 s 2.0 charged | 70% HP left on average | |
| 10 | steelMetal Sound electricZap CannonsteelMagnet Bomb | 3.333 | 100% | 5.5 s 2.0 charged | 70% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.294 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 12 | fireEmber fireOverheatpsychicPsyshock | 3.283 | 100% | 5.5 s 2.0 charged | 70% HP left on average | |
| 13 | bugFury Cutter waterHydro CannonwaterHydro Pump | 3.250 | 100% | 5.5 s 2.0 charged | 69% HP left on average | |
| 14 | normalQuick Attack psychicPsyshockfireV-create | 3.203 | 100% | 5.5 s 2.0 charged | 69% HP left on average | |
| 15 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.125 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 16 | flyingWing Attack flyingAir CutterfireOverheat | 3.098 | 100% | 5.5 s 2.0 charged | 68% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 3.076 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.035 | 100% | 7.5 s 2.0 charged | 67% HP left on average | |
| 19 | fireFire Spin psychicPsyshockfireBlast Burn | 3.020 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 20 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.020 | 100% | 6.5 s 2.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.