Shadow Snorlax counters
normalFemale Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Zen Headbutt / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 7.875 | 100% | 10.5 s 1.0 charged | 87% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.821 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.400 | 100% | 9.0 s 1.0 charged | 81% HP left on average | |
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.250 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.528 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.325 | 100% | 9.0 s 1.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 4.325 | 100% | 9.0 s 1.0 charged | 77% HP left on average | |
| 9 | flyingPeck flyingBrave BirddarkDark Pulse | 4.295 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 4.200 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatdarkNight Slash | 4.136 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 4.050 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 13 | fightingCounter fightingFocus BlastpsychicPsystrike | 4.000 | 100% | 8.5 s 1.0 charged | 75% HP left on average | |
| 14 | electricVolt Switch fightingFocus BlastfireOverheat | 3.938 | 100% | 10.5 s 1.0 charged | 75% HP left on average | |
| 15 | fireIncinerate fireFire BlastfireFlamethrower | 3.667 | 100% | 10.5 s 1.0 charged | 73% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.460 | 100% | 9.0 s 1.0 charged | 71% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 3.447 | 100% | 10.0 s 1.0 charged | 71% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 3.375 | 100% | 10.5 s 1.0 charged | 70% HP left on average | |
| 19 | fightingCounter fightingFocus BlastpsychicPsystrike | 3.273 | 100% | 8.5 s 1.0 charged | 69% HP left on average | |
| 20 | ghostHex fightingFocus BlastrockPower Gem | 3.167 | 100% | 9.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.