Shadow Snorlax counters
normalFemale Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Body Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 2.229 | 100% | 11.0 s 2.0 charged | 55% HP left on average | |
| 2 | ghostHex fightingFocus BlastrockPower Gem | 2.220 | 100% | 10.0 s 2.0 charged | 55% HP left on average | |
| 3 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.811 | 100% | 11.0 s 2.0 charged | 45% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.773 | 100% | 11.0 s 3.0 charged | 44% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.731 | 100% | 10.5 s 2.0 charged | 42% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.696 | 100% | 8.0 s 2.0 charged | 41% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.663 | 100% | 8.0 s 2.0 charged | 40% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.614 | 100% | 9.5 s 2.0 charged | 38% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.559 | 100% | 9.5 s 2.0 charged | 36% HP left on average | |
| 10 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.550 | 100% | 9.5 s 2.0 charged | 35% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.424 | 100% | 7.0 s 2.0 charged | 30% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.414 | 100% | 10.0 s 2.0 charged | 29% HP left on average | |
| 13 | flyingGust fightingFocus BlastflyingHurricane | 1.327 | 100% | 11.0 s 2.0 charged | 25% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 1.277 | 100% | 14.5 s 3.0 charged | 22% HP left on average | |
| 15 | poisonPoison Jab psychicPsycho BoostelectricZap Cannon | 1.270 | 100% | 5.5 s 1.0 charged | 21% HP left on average | |
| 16 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.260 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.243 | 100% | 9.5 s 2.0 charged | 20% HP left on average | |
| 18 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.233 | 100% | 12.0 s 4.0 charged | 19% HP left on average | |
| 19 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.230 | 100% | 15.0 s 4.0 charged | 19% HP left on average | |
| 20 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.217 | 100% | 11.0 s 2.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.