Shadow Snorlax counters
normalFemale Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.500 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.083 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 5 | fireFire Spin steelIron HeadgrassSolar Beam | 1.924 | 100% | 13.0 s 2.0 charged | 48% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.896 | 100% | 6.5 s 1.0 charged | 47% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.896 | 100% | 6.5 s 1.0 charged | 47% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.840 | 100% | 11.0 s 2.0 charged | 46% HP left on average | |
| 9 | fightingForce Palm fightingClose CombatfightingAura Sphere | 1.810 | 100% | 6.5 s 1.0 charged | 45% HP left on average | |
| 10 | steelMetal Claw steelSunsteel StrikesteelIron Head | 1.733 | 100% | 11.0 s 2.0 charged | 42% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.723 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 12 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.711 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.680 | 100% | 8.0 s 2.0 charged | 40% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 1.655 | 100% | 13.0 s 2.0 charged | 40% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.648 | 100% | 6.5 s 1.0 charged | 39% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.642 | 100% | 9.5 s 2.0 charged | 39% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.590 | 100% | 9.5 s 2.0 charged | 37% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.590 | 100% | 12.5 s 2.0 charged | 37% HP left on average | |
| 19 | normalQuick Attack fightingFocus BlastfireV-create | 1.585 | 100% | 11.0 s 2.0 charged | 37% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.584 | 100% | 9.5 s 2.0 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.