Shadow Snorlax counters
normalFemale Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 1.802 | 100% | 11.0 s 2.0 charged | 44% HP left on average | |
| 2 | ghostHex fightingFocus BlastrockPower Gem | 1.760 | 100% | 10.0 s 2.0 charged | 43% HP left on average | |
| 3 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.726 | 100% | 11.0 s 2.0 charged | 42% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.631 | 100% | 8.0 s 2.0 charged | 39% HP left on average | |
| 5 | steelMetal Claw steelSunsteel StrikesteelIron Head | 1.620 | 100% | 11.0 s 2.0 charged | 38% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.585 | 100% | 8.0 s 2.0 charged | 37% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.543 | 100% | 9.5 s 2.0 charged | 35% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.493 | 100% | 11.0 s 3.0 charged | 33% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.479 | 100% | 9.5 s 2.0 charged | 32% HP left on average | |
| 10 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.478 | 100% | 9.5 s 2.0 charged | 32% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.375 | 100% | 7.0 s 2.0 charged | 27% HP left on average | |
| 12 | flyingGust fightingFocus BlastflyingHurricane | 1.254 | 100% | 11.0 s 2.0 charged | 20% HP left on average | |
| 13 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.200 | 100% | 8.5 s 2.0 charged | 17% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.185 | 100% | 9.5 s 2.0 charged | 16% HP left on average | |
| 15 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.182 | 100% | 12.0 s 4.0 charged | 15% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatrockRock Slide | 1.169 | 100% | 8.0 s 2.0 charged | 14% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.159 | 100% | 11.0 s 3.0 charged | 14% HP left on average | |
| 18 | bugBug Bite fireFire BlastfireFlamethrower | 1.152 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.152 | 100% | 11.0 s 2.0 charged | 13% HP left on average | |
| 20 | electricVolt Switch fightingFocus BlastfireOverheat | 1.127 | 100% | 11.0 s 2.0 charged | 11% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.