Shadow Snorlax counters
normalFemale Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Body Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.760 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.033 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.033 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.472 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.403 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 8 | fightingForce Palm fightingClose CombatfightingSuperpower | 2.150 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingUpper Hand | 2.012 | 100% | 6.5 s 1.0 charged | 50% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.935 | 100% | 6.5 s 1.0 charged | 48% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatfightingAura Sphere | 1.810 | 100% | 6.5 s 1.0 charged | 45% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatelectricWild Charge | 1.810 | 100% | 6.5 s 1.0 charged | 45% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingBrick Break | 1.708 | 100% | 6.5 s 1.0 charged | 41% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.563 | 100% | 6.5 s 1.0 charged | 36% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.527 | 100% | 8.5 s 2.0 charged | 35% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.477 | 100% | 11.0 s 2.0 charged | 32% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingBrick Break | 1.464 | 100% | 6.5 s 1.0 charged | 32% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.400 | 100% | 8.5 s 2.0 charged | 29% HP left on average | |
| 19 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.391 | 100% | 12.0 s 3.0 charged | 28% HP left on average | |
| 20 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.364 | 100% | 13.0 s 3.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.