Skip to content
PoGoBud

Shadow Snorlax counters

normalFemale Grunt ยท slot 3Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Outrage

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.595
100%7.5 s
1.0 charged
72% HP left on average
2
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.817
100%5.5 s
1.0 charged
64% HP left on average
3
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.595
100%6.5 s
1.0 charged
37% HP left on average
4
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.595
100%7.5 s
1.0 charged
37% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.509
100%6.5 s
1.0 charged
34% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.509
100%6.5 s
1.0 charged
34% HP left on average
7
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
1.341
100%7.5 s
1.0 charged
25% HP left on average
8
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.196
100%6.5 s
1.0 charged
16% HP left on average
9
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
1.132
100%6.5 s
1.0 charged
12% HP left on average
10
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.122
100%11.0 s
2.0 charged
11% HP left on average
11
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
1.080
100%14.0 s
3.0 charged
7% HP left on average
12
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.049
100%9.0 s
2.0 charged
5% HP left on average
13
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.006
100%7.5 s
1.0 charged
1% HP left on average
14
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
1.000
0%15.0 s
2.0 charged
0% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
0.995
0%11.0 s
3.0 charged
0% HP left on average
16
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
0.981
0%8.5 s
2.0 charged
0% HP left on average
17
Shadow Pinsir
bugFury Cutter
fightingClose CombatfightingSuperpower
0.981
0%8.5 s
2.0 charged
0% HP left on average
18
Passimian
fightingCounter
fightingClose CombatfightingSuperpower
0.971
0%8.5 s
1.0 charged
0% HP left on average
19
Lucario
fightingCounter
fightingClose CombatfightingAura Sphere
0.966
0%8.5 s
2.0 charged
0% HP left on average
20
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
0.957
0%8.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme