Shadow Gyarados counters
waterflyingFemale Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Dragon Breath / Hydro Pump
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy electricThunderfairyMoonblast | 4.222 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 2 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 3.250 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 3 | normalQuick Attack electricThunderelectricThunderbolt | 3.238 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 4 | normalLock-On electricZap CannonnormalHyper Beam | 3.104 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 5 | rockRock Throw rockPower GemrockRock Slide | 3.083 | 100% | 9.5 s 1.0 charged | 68% HP left on average | |
| 6 | electricCharge Beam electricThunderboltfairyMoonblast | 2.933 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 7 | electricThunder Shock electricThunderboltrockRock Slide | 2.914 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 9 | psychicConfusion fairyMoonblastpsychicPsyshock | 2.833 | 100% | 8.5 s 1.0 charged | 65% HP left on average | |
| 10 | electricThunder Shock electricParabolic ChargeelectricDischarge | 2.771 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightdragonOutrage | 2.453 | 100% | 8.5 s 1.0 charged | 59% HP left on average | |
| 12 | ghostShadow Claw electricThunderghostShadow Ball | 2.438 | 100% | 8.5 s 1.0 charged | 59% HP left on average | |
| 13 | electricCharge Beam fairyDazzling GleampsychicSynchronoise | 2.351 | 100% | 10.0 s 1.0 charged | 57% HP left on average | |
| 14 | normalLock-On electricZap CannonnormalHyper Beam | 2.328 | 100% | 8.5 s 1.0 charged | 57% HP left on average | |
| 15 | ghostShadow Claw electricThunder PunchrockRock Slide | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.267 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | fireFire Spin rockStone EdgefireFire Blast | 2.264 | 100% | 9.5 s 1.0 charged | 56% HP left on average | |
| 19 | electricCharge Beam fairyDazzling GleampsychicSynchronoise | 2.233 | 100% | 8.0 s 1.0 charged | 55% HP left on average | |
| 20 | poisonAcid rockPower GemrockRock Slide | 2.214 | 100% | 6.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.