Shadow Dragonite counters
dragonflyingFemale Grunt ยท slot 3Grunt
CP
8,149
Attack
473.9
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
135
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / HurricaneSteel Wing / HurricaneDragon Breath / HurricaneDragon Tail / Hyper BeamSteel Wing / Hyper BeamDragon Breath / Hyper BeamDragon Tail / OutrageSteel Wing / OutrageDragon Breath / OutrageDragon Tail / Dragon ClawSteel Wing / Dragon ClawDragon Breath / Dragon ClawDragon Tail / SuperpowerSteel Wing / SuperpowerDragon Breath / SuperpowerDragon Tail / Thunder PunchSteel Wing / Thunder PunchDragon Breath / Thunder Punch
Best counters against Dragon Breath / Thunder Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 1.360 | 100% | 11.0 s 2.0 charged | 26% HP left on average | |
| 2 | dragonDragon Tail dragonOutragenormalHyper Beam | 1.283 | 100% | 8.5 s 2.0 charged | 22% HP left on average | |
| 3 | normalScratch iceIce PunchfairyPlay Rough | 1.246 | 100% | 6.5 s 2.0 charged | 20% HP left on average | |
| 4 | electricThunder Shock iceIce PunchelectricWild Charge | 1.100 | 100% | 5.5 s 1.0 charged | 9% HP left on average | |
| 5 | groundMud-Slap rockRock WreckerrockStone Edge | 1.054 | 100% | 8.5 s 2.0 charged | 5% HP left on average | |
| 6 | steelMetal Claw fairyPlay RoughsteelBehemoth Blade | 1.013 | 100% | 9.0 s 2.0 charged | 1% HP left on average | |
| 7 | iceIce Fang rockStone EdgerockWeather Ball (Rock) | 1.005 | 100% | 8.5 s 2.0 charged | 1% HP left on average | |
| 8 | darkBite rockStone EdgegrassFrenzy Plant | 0.896 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 9 | steelMetal Claw rockRock SlidesteelIron Head | 0.889 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 10 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 0.852 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 11 | fightingKarate Chop iceIce PunchfightingClose Combat | 0.778 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 12 | iceIce Fang iceIce BurniceBlizzard | 0.778 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 13 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 0.778 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 0.689 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 15 | dragonDragon Tail steelHeavy SlamdragonBreaking Swipe | 0.681 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 16 | darkBite darkDark PulsegrassPower Whip | 0.674 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 17 | iceIce Fang iceAvalancheiceIce Punch | 0.667 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 18 | iceIce Fang iceAvalancheiceBlizzard | 0.667 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 19 | normalScratch iceIce PunchdarkCrunch | 0.644 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 20 | fireIncinerate darkFoul PlaydarkCrunch | 0.615 | 0% | 5.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.