Shadow Snorlax counters
normalFemale Grunt ยท slot 2Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Zen Headbutt / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 10.000 | 100% | 10.5 s 1.0 charged | 91% HP left on average | |
| 2 | darkSnarl fightingFocus BlastdarkDark Pulse | 6.042 | 100% | 9.5 s 1.0 charged | 83% HP left on average | |
| 3 | psychicPsywave fightingSuperpowerdarkFoul Play | 6.034 | 100% | 11.5 s 2.0 charged | 83% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 5 | darkSucker Punch fightingFocus BlastflyingHurricane | 5.889 | 100% | 10.5 s 1.0 charged | 83% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 5.833 | 100% | 10.5 s 1.0 charged | 83% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.567 | 100% | 9.0 s 1.0 charged | 82% HP left on average | |
| 8 | psychicConfusion darkDark PulsepsychicPsychic | 5.464 | 100% | 11.0 s 1.0 charged | 82% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.417 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.417 | 100% | 10.5 s 2.0 charged | 82% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 5.114 | 100% | 9.0 s 1.0 charged | 80% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 5.067 | 100% | 9.0 s 1.0 charged | 80% HP left on average | |
| 13 | darkBite grassPower WhipgrassEnergy Ball | 5.050 | 100% | 13.0 s 2.0 charged | 80% HP left on average | |
| 14 | psychicPsywave fightingSuperpowerdarkFoul Play | 5.000 | 100% | 11.5 s 2.0 charged | 80% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.875 | 100% | 13.0 s 2.0 charged | 79% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.875 | 100% | 13.5 s 2.0 charged | 79% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.771 | 100% | 12.0 s 1.0 charged | 79% HP left on average | |
| 18 | fireFire Spin steelIron HeadgrassSolar Beam | 4.729 | 100% | 12.5 s 1.0 charged | 79% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 4.639 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 20 | fightingCounter fightingCross ChopnormalHyper Beam | 4.625 | 100% | 13.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.