Shadow Snorlax counters
normalFemale Grunt ยท slot 2Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.487 | 100% | 11.0 s 2.0 charged | 78% HP left on average | |
| 2 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.302 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 3.265 | 100% | 9.5 s 2.0 charged | 69% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.770 | 100% | 5.5 s 2.0 charged | 64% HP left on average | |
| 5 | fightingCounter fightingFocus BlastpsychicPsystrike | 2.738 | 100% | 9.0 s 2.0 charged | 63% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.614 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.569 | 100% | 11.0 s 2.0 charged | 61% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.462 | 100% | 9.5 s 2.0 charged | 59% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.462 | 100% | 9.5 s 2.0 charged | 59% HP left on average | |
| 10 | ghostHex fightingFocus BlastrockPower Gem | 2.290 | 100% | 10.0 s 2.0 charged | 56% HP left on average | |
| 11 | electricVolt Switch fightingFocus BlastfireOverheat | 2.273 | 100% | 11.0 s 2.0 charged | 56% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.230 | 100% | 11.5 s 2.0 charged | 55% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatdarkNight Slash | 2.224 | 100% | 9.0 s 2.0 charged | 55% HP left on average | |
| 14 | fightingCounter fightingFocus BlastpsychicPsystrike | 2.197 | 100% | 9.0 s 2.0 charged | 54% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.987 | 100% | 11.5 s 2.0 charged | 50% HP left on average | |
| 16 | dragonDragon Breath fireOverheatdragonDraco Meteor | 1.975 | 100% | 9.5 s 2.0 charged | 49% HP left on average | |
| 17 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.965 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 18 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 1.904 | 100% | 11.0 s 3.0 charged | 47% HP left on average | |
| 19 | dragonDragon Tail groundPrecipice BladesgroundEarthquake | 1.882 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 20 | fireIncinerate fireFire BlastfireFlamethrower | 1.857 | 100% | 11.0 s 2.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.