Shadow Poliwrath counters
waterfightingFemale Grunt ยท slot 2Grunt
CP
5,565
Attack
336.2
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Bubble / Hydro PumpRock Smash / Hydro PumpMud Shot / Hydro PumpBubble / Dynamic PunchRock Smash / Dynamic PunchMud Shot / Dynamic PunchBubble / Ice PunchRock Smash / Ice PunchMud Shot / Ice PunchBubble / Power-Up PunchRock Smash / Power-Up PunchMud Shot / Power-Up PunchBubble / ScaldRock Smash / ScaldMud Shot / ScaldBubble / Icy WindRock Smash / Icy WindMud Shot / Icy Wind
Best counters against Mud Shot / Scald
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck flyingBeak BlastflyingDrill Peck | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | flyingPeck flyingBeak BlastflyingDrill Peck | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastflyingFly | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 5 | flyingPeck psychicPsyshockpsychicFuture Sight | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | flyingPeck flyingBrave BirdflyingDrill Peck | 8.933 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 7 | electricThunder Shock electricZap CannonflyingDrill Peck | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 8 | electricThunder Shock electricZap CannonflyingDrill Peck | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 9 | electricThunder Shock electricThunderelectricThunder Punch | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | flyingWing Attack flyingAir CutterfireOverheat | 7.900 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 7.350 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 12 | electricThunder Shock electricThunderelectricThunder Punch | 6.400 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | electricThunder Shock electricWild ChargegrassEnergy Ball | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | ghostShadow Claw fairyPlay RoughelectricThunder | 3.432 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 3.422 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 18 | electricThunder Shock electricWild ChargeelectricThunderbolt | 2.673 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 2.183 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 20 | dragonDragon Tail grassSeed BombdragonOutrage | 2.010 | 100% | 10.0 s 2.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.