Shadow Gardevoir counters
psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters against Charm / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin steelIron HeadfireFire Blast | 3.218 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 2 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 2.956 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.895 | 100% | 7.0 s 1.0 charged | 65% HP left on average | |
| 4 | steelMetal Sound poisonGunk ShotsteelGyro Ball | 2.893 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 5 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.779 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 6 | normalQuick Attack fireV-createfireOverheat | 2.779 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 2.759 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 2.759 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 2.759 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 10 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 2.759 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 2.759 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 12 | fireFire Spin steelIron HeadfireFire Blast | 2.723 | 100% | 8.0 s 1.0 charged | 63% HP left on average | |
| 13 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.531 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 14 | normalLock-On steelFlash CannonnormalHyper Beam | 2.492 | 100% | 8.5 s 1.0 charged | 60% HP left on average | |
| 15 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 2.485 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 16 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.450 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 17 | ghostHex ghostShadow BallfireBlast Burn | 2.438 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 18 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 2.400 | 100% | 8.0 s 1.0 charged | 58% HP left on average | |
| 19 | fireFire Spin steelIron HeadgrassSolar Beam | 2.316 | 100% | 8.0 s 1.0 charged | 57% HP left on average | |
| 20 | ghostHex poisonSludge WaveghostShadow Ball | 2.275 | 100% | 6.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.