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PoGoBud

Shadow Gardevoir counters

psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gardevoir
#PokemonMovesPowerWinsTimeResult
1
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.145
75%7.4 s
1.0 charged
60% HP left on average
2
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
3.875
100%6.5 s
1.0 charged
67% HP left on average
3
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
3.714
100%6.5 s
1.0 charged
72% HP left on average
4
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
3.572
100%7.0 s
1.0 charged
71% HP left on average
5
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikedarkDark Pulse
3.468
100%6.5 s
1.0 charged
70% HP left on average
6
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.438
100%6.5 s
1.0 charged
70% HP left on average
7
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
3.398
100%8.0 s
1.4 charged
69% HP left on average
8
Heatran
fireFire Spin
steelIron HeadfireFire Blast
3.051
100%8.0 s
1.4 charged
65% HP left on average
9
Galarian Moltres
flyingWing Attack
flyingBrave BirddarkPayback
3.033
100%7.5 s
1.0 charged
56% HP left on average
10
Registeel
normalLock-On
steelFlash CannonnormalHyper Beam
2.952
100%8.4 s
1.4 charged
64% HP left on average
11
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
2.904
100%7.5 s
1.0 charged
62% HP left on average
12
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
2.879
100%6.5 s
1.0 charged
64% HP left on average
13
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
2.868
100%7.5 s
1.0 charged
53% HP left on average
14
Aggron
steelMetal Sound
steelHeavy SlamrockMeteor Beam
2.750
100%7.5 s
1.0 charged
62% HP left on average
15
Lugia
dragonDragon Tail
flyingAeroblast++flyingAeroblast
2.646
100%10.7 s
2.0 charged
58% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.