Shadow Gardevoir counters
psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters against Charge Beam / Triple Axel
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 9.583 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 3 | groundMud Shot groundPrecipice BladesgroundEarthquake | 8.650 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 4 | groundMud Shot groundPrecipice BladesgroundEarthquake | 8.650 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.429 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 6 | normalTackle groundHigh HorsepowernormalSwift | 8.214 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.375 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.375 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 9 | ghostAstonish ghostPoltergeistghostShadow Punch | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.964 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 11 | poisonPoison Jab poisonSludge WavepoisonPoison Fang | 6.250 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 12 | icePowder Snow iceAvalanchegroundHigh Horsepower | 5.906 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 14 | electricThunder Shock electricWild ChargeelectricThunder | 5.704 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 15 | ghostShadow Claw steelIron HeadiceFreeze Shock | 5.694 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 16 | ghostAstonish ghostPoltergeistghostShadow Punch | 5.406 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 17 | ghostHex ghostPoltergeistghostShadow Ball | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | waterWater Gun poisonSludgepoisonSludge Wave | 5.250 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 19 | electricVolt Switch electricWild ChargerockStone Edge | 5.063 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 20 | ghostHex ghostPoltergeistghostShadow Ball | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.