Shadow Gardevoir counters
psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.041 | 100% | 5.9 s 1.0 charged | 80% HP left on average | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 4.304 | 75% | 7.5 s 1.0 charged | 60% HP left on average | |
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.272 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 4 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 4.001 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 5 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 3.714 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 6 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.621 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | fireFire Spin steelIron HeadgrassSolar Beam | 3.447 | 100% | 8.0 s 1.4 charged | 67% HP left on average | |
| 8 | fireFire Spin steelIron HeadfireFire Blast | 3.225 | 100% | 8.0 s 1.4 charged | 67% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallfairyMoonblast | 3.169 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 10 | darkSucker Punch flyingBrave BirdflyingFly | 3.127 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 11 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.062 | 100% | 7.5 s 1.0 charged | 56% HP left on average | |
| 12 | steelMetal Sound steelFlash CannonsteelHeavy Slam | 3.037 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 13 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.025 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 14 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.889 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 15 | dragonDragon Tail flyingAeroblast++flyingAeroblast | 2.837 | 100% | 10.7 s 2.0 charged | 60% HP left on average | |
| 16 | darkBite steelFlash CannondarkDark Pulse | 2.737 | 75% | 6.0 s 0.8 charged | 53% HP left on average | |
| 17 | darkSnarl steelIron HeaddarkDark Pulse | 2.735 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 18 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 2.717 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 19 | ghostShadow Claw steelIron HeaddarkDark Pulse | 2.653 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 20 | darkSnarl groundEarthquakedarkCrunch | 2.614 | 50% | 7.3 s 1.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.