Shadow Gardevoir counters
psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters against Confusion / Psychic
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound steelIron HeaddarkDark Pulse | 7.222 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 2 | ghostAstonish ghostShadow BalldarkDark Pulse | 5.100 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 5.044 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.810 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 5 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 4.643 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | steelIron Tail rockStone EdgedarkBrutal Swing | 4.643 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 7 | darkSucker Punch flyingBrave BirdflyingFly | 4.615 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.540 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.417 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 10 | darkSnarl steelIron HeaddarkDark Pulse | 4.394 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.282 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 12 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 4.167 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 13 | flyingPeck darkFoul PlaynormalHyper Beam | 3.889 | 100% | 10.5 s 2.0 charged | 74% HP left on average | |
| 14 | steelIron Tail rockStone EdgedarkBrutal Swing | 3.824 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 15 | darkSnarl fireBlast BurndarkDarkest Lariat | 3.686 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 16 | steelMetal Sound steelFlash CannonsteelHeavy Slam | 3.524 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 17 | groundMud-Slap groundEarthquakedarkCrunch | 3.481 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 18 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.479 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 19 | flyingPeck darkFoul PlaynormalHyper Beam | 3.302 | 100% | 10.5 s 2.0 charged | 70% HP left on average | |
| 20 | darkBite darkPaybackdarkCrunch | 3.275 | 100% | 8.0 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.