Shadow Gardevoir counters
psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters against Charge Beam / Triple Axel
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | darkBite groundEarthquakenormalHyper Beam | 10.000 | 100% | 9.5 s 2.0 charged | 93% HP left on average | |
| 3 | darkBite groundEarthquakenormalHyper Beam | 10.000 | 100% | 9.5 s 2.0 charged | 91% HP left on average | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 8.875 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundEarth Power | 8.810 | 100% | 9.0 s 2.0 charged | 89% HP left on average | |
| 6 | groundMud-Slap grassFrenzy PlantgrassSolar Beam | 8.048 | 100% | 8.0 s 2.0 charged | 88% HP left on average | |
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 8.000 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 8 | groundMud Shot groundPrecipice BladesgroundEarthquake | 8.000 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 7.607 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 10 | groundMud Shot groundEarthquakenormalBoomburst | 7.095 | 100% | 9.0 s 2.0 charged | 86% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.813 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 12 | icePowder Snow iceAvalanchegroundHigh Horsepower | 6.714 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | dragonDragon Breath steelFlash CannonelectricFusion Bolt | 6.667 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 14 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.667 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 15 | groundMud-Slap grassFrenzy PlantgrassSolar Beam | 6.500 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 16 | groundMud Shot groundEarth PowernormalWrap | 6.478 | 100% | 13.0 s 3.0 charged | 85% HP left on average | |
| 17 | groundSand Attack ghostShadow BallgroundEarth Power | 6.458 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 18 | groundMud-Slap rockRock WreckergroundEarthquake | 6.258 | 100% | 8.0 s 2.0 charged | 84% HP left on average | |
| 19 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.056 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 20 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.056 | 100% | 7.5 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.