Shadow Snorlax counters
normalFemale Grunt ยท slot 1Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.500 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 3 | fightingRock Smash groundHigh HorsepowernormalSwift | 5.213 | 100% | 13.0 s 2.0 charged | 81% HP left on average | |
| 4 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.983 | 100% | 11.0 s 2.0 charged | 80% HP left on average | |
| 5 | flyingWing Attack fightingClose CombatflyingBrave Bird | 4.944 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | normalHidden Power fightingFocus BlastnormalCrush Grip | 4.829 | 100% | 11.5 s 2.0 charged | 79% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.738 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 4.455 | 100% | 11.0 s 3.0 charged | 78% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatnormalHyper Beam | 4.429 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatdarkNight Slash | 4.042 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.880 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | fightingCounter fightingCross ChopnormalHyper Beam | 3.878 | 100% | 14.0 s 3.0 charged | 74% HP left on average | |
| 13 | fightingCounter fightingCross ChopnormalHyper Beam | 3.878 | 100% | 14.0 s 3.0 charged | 74% HP left on average | |
| 14 | fightingCounter fightingClose CombatnormalHyper Beam | 3.875 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.589 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 16 | rockRollout normalHyper BeamnormalBody Slam | 3.525 | 100% | 17.0 s 3.0 charged | 72% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.466 | 100% | 11.0 s 2.0 charged | 71% HP left on average | |
| 18 | steelSteel Wing fightingClose CombatflyingBrave Bird | 3.466 | 100% | 11.0 s 2.0 charged | 71% HP left on average | |
| 19 | normalQuick Attack normalHyper BeampsychicPsyshock | 3.466 | 100% | 11.0 s 2.0 charged | 71% HP left on average | |
| 20 | groundMud Shot bugMegahorngroundEarthquake | 3.404 | 100% | 16.0 s 3.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.