Shadow Snorlax counters
normalFemale Grunt ยท slot 1Grunt
CP
6,925
Attack
349.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
208
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 6.152 | 100% | 10.7 s 1.5 charged | 81% HP left on average | |
| 2 | flyingGust fightingFocus BlastflyingHurricane | 4.749 | 100% | 10.8 s 1.5 charged | 76% HP left on average | |
| 3 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 4.377 | 100% | 7.5 s 1.1 charged | 74% HP left on average | |
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 4.270 | 100% | 7.5 s 1.1 charged | 76% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.212 | 100% | 7.5 s 1.1 charged | 72% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatdarkNight Slash | 4.177 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 7 | darkSnarl fightingFocus BlastdarkDark Pulse | 4.170 | 100% | 9.6 s 1.3 charged | 71% HP left on average | |
| 8 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.108 | 100% | 9.9 s 1.4 charged | 64% HP left on average | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.095 | 100% | 9.0 s 1.3 charged | 62% HP left on average | |
| 10 | darkBite grassPower WhipgrassEnergy Ball | 4.061 | 100% | 13.3 s 2.7 charged | 72% HP left on average | |
| 11 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.991 | 95% | 11.7 s 2.6 charged | 69% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.942 | 100% | 10.7 s 2.3 charged | 72% HP left on average | |
| 13 | fightingCounter fightingCross ChopnormalHyper Beam | 3.862 | 95% | 13.7 s 2.7 charged | 69% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.845 | 100% | 9.6 s 1.4 charged | 72% HP left on average | |
| 15 | fireFire Spin steelIron HeadgrassSolar Beam | 3.842 | 100% | 12.9 s 1.5 charged | 59% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.781 | 95% | 13.2 s 2.7 charged | 69% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 3.698 | 100% | 9.1 s 1.3 charged | 69% HP left on average | |
| 18 | psychicConfusion darkDark PulsepsychicPsychic | 3.694 | 100% | 11.0 s 1.6 charged | 64% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 3.627 | 100% | 11.2 s 1.5 charged | 71% HP left on average | |
| 20 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.592 | 95% | 12.0 s 2.5 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.