Shadow Lapras counters
watericeFemale Grunt ยท slot 1Grunt
CP
5,681
Attack
307.4
x1.2 Shadow
Defense
193.3
x0.83 Shadow
HP
176
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Frost Breath / Hydro PumpWater Gun / Hydro PumpPsywave / Hydro PumpFrost Breath / SurfWater Gun / SurfPsywave / SurfFrost Breath / BlizzardWater Gun / BlizzardPsywave / BlizzardFrost Breath / Skull BashWater Gun / Skull BashPsywave / Skull BashFrost Breath / Sparkling AriaWater Gun / Sparkling AriaPsywave / Sparkling Aria
Best counters against Frost Breath / Sparkling Aria
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatgroundEarth Power | 4.257 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.595 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 3 | fireFire Spin rockStone EdgefireFire Blast | 3.543 | 100% | 9.5 s 2.0 charged | 72% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.082 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.019 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 6 | fireFire Spin rockStone EdgefireFire Blast | 2.964 | 100% | 9.5 s 2.0 charged | 66% HP left on average | |
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.583 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.488 | 100% | 10.5 s 3.0 charged | 60% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.453 | 100% | 8.5 s 1.0 charged | 59% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.431 | 100% | 8.5 s 1.0 charged | 59% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.397 | 100% | 10.5 s 2.0 charged | 58% HP left on average | |
| 13 | normalQuick Attack fightingFocus BlastfireV-create | 2.397 | 100% | 10.5 s 2.0 charged | 58% HP left on average | |
| 14 | psychicPsywave normalSkull BashdragonDragon Pulse | 2.367 | 100% | 18.5 s 3.0 charged | 58% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.365 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.267 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | dragonDragon Tail electricFusion BoltrockStone Edge | 2.262 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 9.5 s 2.0 charged | 55% HP left on average | |
| 20 | waterWaterfall electricThunderwaterOrigin Pulse | 2.192 | 100% | 9.5 s 2.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.